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What makes a game desireable

For a while now, i've been in between developing and not developing this game of mine (Grimorum). In these last months, I decided to take a more serious approach to the project (since my college...

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The devil lies in the detail

How much do details matter in a game ? Which details are more important ?

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The pursuit for popularity

Have you ever wondered why are some games popular, and some are not ?

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What it takes to make better art

so, what is it that could improve a game's art ? What separates good art from bad art in a game ?

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Achieving the impossible

"In order to attain the impossible, one must attempt the absurd." - Miguel de Cervantes.

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Grimorum released on the iOS App store

The moment finally has come :) The game is released !

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Updated UE4 project and plans

Some news and updates of the project, as I've been moving to UE4 and implementing new features.

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